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wolfenstein 3d v0.8 alpha - bugtracker
o CT60 incompatibility: this WILL NOT be fixed, you still have the possibility
to switch back into 030 mode or to play the SDL version!
o MiNT/MagX and HuSHI incompatibility: this is caused by the system's Timer C
being shut down during the whole game causing troubles when accessing the
harddisk. for now you need to run Wolfenstein 3D under SingleTOS using
HDDriver or ICD Tools, sorry.
calling the GEM-eventtimer as suggested by mr. pink / RG unfortunately could
not solve this issue yet.
o Bonus items dropped by killed actors will sometimes disappear at ceratin
facings and maybe not be able to be picked up. i know what this bug is caused
by, but it would take some reorganization in the rendering engine to fix it.
o Paranoid of Paradox reported problems when trying to run wolf3d on his MegaSTE
(4MB RAM) with NVDI loaded. this is likely due to the memory segmentation issue
caused to the GEMDOS' yet strange memory management behaviour by NVDI.
o The game refuses to load the graphic resource object with ID 0x00bc claiming
not enough memory is left to be allocated. i still need to find out why. atm.
this prevents you from playing some scenarios, sorry.
o Running wolf3d in high detail mode with a full sized window will sometimes
cause clipping errors when getting very close to walls. I know the reason
for this bug but i had been too lazy to fix it this time, sorry.
send a bugreport
please avoid uneccessary postings about already known bugs. one thing ahead: i DO NOT care about any
emulator or accelerator issues, sorry.
please send the email generated by your client after pressing the post button.
- 2005 ray//.tscc. -
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