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demos and intros
outline 2007 invitro |
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about:
here comes my sloppy attempt at an outline invitation intro. it's been
delayed due to lazyness, demotivation and bugs while including the SSD
Timer ACD replay-routine.
it's been my first piece of 68k after a while so when grabbing the
sourcecode don't expect anything but a perfect mess :). gfx by havoc
and c-rem, msx by lotek and some 2*1 screens by me. have fun!
requirements/specs.:
-(M)ST(e)/Falcon/TT030 with at least 1MB of RAM
-Fastram support
-RGB/VGA monitor
download
download full source code
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beams v0.1, update: beams tt |
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about:
after a delay of more than two years we finally managed to finish
our error in line 3 falcon demo entry. it demonstrates the abilities
of my 3d engine written back in the end of 2001 an incorporates some of
the techniques described on my page (1*1, blitter gouraud, fast affine
texturemapping and so on). it includes a hacked version of nocrew's
excellent mp2 replayer, so that direct-from-disc replay can be used on
4MB machines (similar to the one used in toys' wait 1.2, but i had to patch
it myself). after all, i hope it catches up with your expectations after our
long "break". enough said, now just go watch it ;).
the TT version features an excellent MOD conversion of the soundtrack
done by DMA-SC.
requirements/specs.:
-Falcon/TT030 with at least 4MB of ST RAM
-Fastram recommended
-CT60 compatible
-RGB/VGA monitor
download
download tt version
download video (ftp.scene.org)
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bragg 256 |
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about:
a damn ugly 256byte screen done at the paracon 4. it's sized
244 bytes and thus contains 212 bytes of code. as floating point
instructions are used by this you need a Falcon equipped with an fpu
or a TT to watch it. additionally, i'd recommend you to execute it
from single TOS. press your reset button to exit :).
requirements/specs.:
-TT030/Falcon030 with FPU
-fastram accelerated
-run from ST low on the Falcon
download
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alive five intro |
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about:
released as ST intro with the 5th issue of the alive diskmag it brings
you a nice chiptune by nemo, gfx by havoc and sts and some blurry
1*1 screens by me.
requirements/specs.:
-ST/E/MST/E/TT030/Falcon030 with at least 1MB of RAM
-fastram accelerated
download
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yet another bytetro |
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about:
this is another 512bytetro just coded due to bordom shortly after the
"glasstro" which can be found below. it shows a blurred tunnel that gets
distorted periodically. all the math is perfomed without taking advantage
of the TT's fpu because not every Falcon has one of those.
requirements/specs.:
-TT030/Falcon030
-run from ST low on the Falcon
download
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glasstro |
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about:
i guess there's not much to say about it, except for the facts that it
was just coded for the fun of it and that it's the first 512bytetro that
has ever been released for the atari 16/32bit platform.
as you can see on the screenshot it shows a burning and rotating wire-
frame cube.
requirements/specs.:
-TT030/Falcon030
-run from ST low on the Falcon
download
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orion beta (updated version) |
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about:
a multipart 4ktro released at the paracon III that ranked the 2nd place.
in my opinion it doesn't feature anything but boring, usual and old-
fashioned effects and i think i could have done better. furthermore i'd re-
commend you to watch it on a TT or an accelerated Falcon since it
runs quite slow on a standard Falcon.
requirements/specs.:
-TT030/Falcon030
-fastram accelerated
download
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256mbrot |
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about:
my first attempt at a 256bytetro. it doesn't do anything but plot a man-
delbrot fractal which gets calculated in realtime by the cpu, meaning i
completely refrained from fpu-instructions which maybe could have shor-
tened this by a few bytes.
requirements/specs.:
-TT030/Falcon030
-run from ST low on the Falcon
download
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eile 4K |
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about:
a really ugly 4ktro that was finished in a hurry for the error in line II.
it ranked the 2nd place and shows a common tunnel with a generated
fractal texture and ugly pink colors.
requirements/specs.:
-ST/E/MST/E/Falcon030 at least 512KB of RAM
-run from ST low on the Falcon
download
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fading twilight intro |
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about:
this one was released at the error in line II and placed #1 in the 96ktro com-
petition. it is featured on excerpt one of mc laser's fading twilight collection,
as well. additional credits have to go out to mc laser who composed the
chiptune, to llama because he coded 2 of the 4 screens and last but not least
dynacore who finally packed this intro in order to make it executeable on 1MB
machines. additional gfx were painted by moondog and graf/luzak team.
requirements/specs.:
-ST/E/MST/E/Falcon030 and at least 1Mb of RAM
-run from ST low on the Falcon
download
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centauri 38Ktro |
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about:
a short intro that was supposed to be released on the STNICCC 2000 but it
was only finished 2 or 3 month after the party, maybe hence we only scored
#2 in the "C64 times revisited compo" which limited the filesize to 38Kbytes
corresponding to the C64's useable ram-size of 38911 bytes.
it's the first .tscc. project i took part in, at all just after i abadoned
"rd-developments". credits as noted in the snapshot to be seen on the left.
requirements/specs.:
-ST/E/MST/E/Falcon030 at least 1Mb of RAM
-run from ST low on the Falcon
download
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- 2002-2005 ray//.tscc. -
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